On January 24, 2017, a release occurred Resident Evil 7. Authors vomited on the Internet with reviews, and the Internet rushed from copyright reviews. I reviewed ten to nine reviews and in many the main idea of the text was in "Resident Evil 7 – Blove and boring craft for Newfags.", or in"Resident Evil 7 – excellent rethinking of the series. It absorbed only the merits of the past parts."Of course I have a question, what is this … a strange mismatch? In these reviews there was one funny moment – the same facts among some were pluses, the second minuses, although the observers declared their objectivity. All this situation reminded me of one period in the history of the series, and it also made me reflect on the existence of "objectivity".
Resident Evil Praised by experiments. And these experiments are carried out on fans, dubious "laboratory mice". Beloved by many Resident Evil 4 In 2005, it became this experience. Players and fans were thrown into a pit called – "The New Basis of the Gample". He became action and “active” than his option in the first three parts, which caused avid lovers perplexity and discontent.
Fragment from a demo cassette
However, the familiar features of the series remained in place, and even the main character was a sign of players in the second part. The player did not shake the cartridges and grass in the pot, but Resident Evil 4 There was also Survival-Horror. Over time, the 4th part became cult, and the genre neighbors tried in many ways to equal it precisely on it, it seemed to show how fans were mistaken. Concept Resident Evil 4 Successed two more license plates. Resident Evil 6 Most of the fans did not like it, and the critics were cold, there were many reasons for that, but the main thing is that people demanded “freshmen” demanded a change in the basics.
Some after Resident Evil 6 put an end to the series, some were waiting for its restart, but there was no official information. However, on E3 2016 the game announced and offered a demo version. But there were hints in the demo, or even salaries, aside P.T., And the old house with strange inhabitants and gameplay did not resemble it inside it Resident Evil. The re-community remained dissatisfied due to cardinal changes. Like, Japanese Outlast And more expensive.
What about? The opinions of the players shared 50/50. Some are delighted, because they liked the brand new rethinking, the latter spit, calling this a disgusting representative of the series, since it is not like predecessors, and the changes did not like. Some call it unpretentious Outlast ‘Ohm (if he is terrible), the latter say that they reminded him of his childhood, returning the old gameplay model. Critics have a plot with classic features Resident Evil, Fans have even hints of in touch with the past, only mysticism. How does this work?! And you know what it reminds? 2005th, Resident Evil 4, fans have inflated gameplay transformations. Yes, the arguments were excellent, but the separation of the community in the opinion also took place.
There are many abominations in the game
There is one global difference-in 2005 there was no usual Internet, because of this claim of dissatisfied Resident Evil 4 Fans of publicity of the current scale did not receive. The main thing is not to forget that the work has both minuses and pros. They have Resident Evil 4, They have Resident Evil 7. I will try to consider game aspects RE7 On both sides: from the side of fans and from the average player, he played in Resident Evil, but does not feel any special feelings for her. And based on this position, I will designate controversial moments and advantages.
We will argue about the story
The first disputed moment is the plot. By forming, the main character, Ethan, receives a video from his wife, Mia, she is three years old, as she disappeared. In it, Mia asks not to come to Itan if he still sees the video. But if he had not gone, the gameplay had not happened, the hero leaves for the place in search of his beloved wife and with the desire to return her. The place, I must say, is not pleasant. An old, God for a forgotten house, in the vicinity of which jewelry in the form of insides, or people, or animals hang.
After a piece of time, Ethan finds Mia behind bars, dirty and frightened. True, it does not come out to run away from them. Mias covers the unclean, as a result of which Ethan fights with her, moving along the floor of the house. Manages to cripple with an ax, and bullets. He loses his hand along the way, but his torment is interrupted by a member of the Bakers family – Jack. Itan is returned to the limb with a stapler, and she does not fall off the whole game and “sits” like a new. The hospitable family of bacers puts the guest at the table and offers to try local dishes: from stewed fingers to … they did not eat, which caused a hysteria in the mother of the family.
What for dinner today?
The family is special and strange, and it consists of four people. Jack – “Cabinet” for two meters with regeneration no worse than Logan and a wild desire to rank Itan to the family. His son, Lucas, has engineering skills, with the help of which he creates fascinating “quests in reality”. Margarita is a mother and wife, also inadequate, responsible for all dangerous insects in the territory of the house and a fan of heating altars throughout the estate. The whole game they will drive Itan by locations, forcing him to solve what is happening and what connects Ambrella with this family, and whether he connects whether he connects. It will help Itan Zoya – the fourth of the family, but she alone retained her mind and tells Itan on the phone where to go and what to do.
More than once or two, https://pinnacleontariocasino.co.uk/bonus/ I heard claims about the belonging of this story to the topic of viruses and bio-armed forces. Like, to find connections, you need to read notes, but there is nothing at the heart of the narrative about it. In fact, the entire second half of the plot of the game consists of connecting with this topic. The main difference from the previous parts is the presence of references to mysticism, namely references. At the beginning of the game, I did not understand what it was and what, I also could not tolerate mysticism. Closer to the middle, hints of contact with science with the theme of the past are traced, and by the end explains “how it works” and there are no questions left.
Capcom’ovites the opposite topics of the seemingly opposite topics, it let them down. A classic estate with a crazy family – there is, mysticism – there are, and vile -looking creatures that serve as a hybrid of the first, second and science, in the kit. However, I believe that for Resident Evil This is a worthy solution, it is bold and fresh for the series. I was tired from time to look at the topics of the special services and “The cleansing of Ambrell’s evidence”, although this is, but in minimal quantities. I will not argue that not everyone will like this, this is exactly what developers have stumbled when creating and fans when passing.
Sorry dad, I accidentally
Fans did not expect such a turn because of which they buried the game. The plot solution is controversial, it is controversial, due to the fact that one will come in a mix of mysticism and science, the second. For guarding the series, history has become a negative moment because of its novelty, an insignificant number of mentions of the past, and because of the advantage towards mysticism in the beginning.
What in the end? Many did not like the plot because of their gender of a mystical orientation, before there was nothing like this in the series. If we approach the issue from an objective point of view, then the plot does not sag and pushes to go further on the game. If subjective, then the essence of history did not like many fans, because in the beginning there are not even hints of contact with viruses and past parts. But in some century Capcom’ovites made "attractive" antagonists, with their habits and features. For me, the plot and characters are plus more than a minus, this is my subjective position. But from the fan, there is a chance that the story will disappoint and reject.
Hide and a shotgun is more reliable
What else, perhaps, will disappoint and push the fan in RE7? Gameplay.
Let’s go in order, from the main to the secondary. At the beginning of the game we are met by the first change – camera. The camera accepted the first person, and I suppose that it was because of it that many came to mind Outlast And Alien: ISOLATION. This decision cannot be called unsuccessful, and VR support justifies.
Then the first interaction with enemies begins. I do not understand why, but the developers shoved gameplay with hide and seeking at the first hour of the game. Ethan is looking for a key in the house, running from Bugay-Jack, until the first battle with him. On the boss file, Itan finds a gun and becomes more fun. The run from Jack or Margarita is annoying, but do not scare, because family members overlap the passage, preventing them from stumbling on them. Based on previous words, we understand that the first controversial moment was a gameplay with a seek. I won’t even wriggle, there wasn’t this in the series, I hope that there will be no.
Locations are well developed and furnished
There is shooting, it represents a considerable part of the gameplay, but the formula for its presentation has changed, shooting is a variant of self -defense and a way to survive in front of the boss or crowd of black “mushrooms”. There is one funny moment in the reaction of fans to changes. They shout that the battles turned into “hit and ran back”, but wait, weren’t they such in the first trilogy? Enemies do not allow to arrange local Call of Duty, they must be exterminated with a share of accuracy. By the end of the game, the number of fights bounces, but they do not have time to get bored. Fighting with simple enemies, the hero searches for keys, figures and the rest will be in the puzzle for the unraveling of the puzzles, because of this, the massacre does not bother and do not score their heads, you don’t think about them.
Weapons in the game in abundance, it with its own characteristics and is used for the local unfriendly "fauna", for some it is recommended for their approach. Insects Margaritas and their mistress are afraid of fire. "Mushroom men" are not afraid of certain types of weapons, but the speed of their death depends on the gun in their hands. The first gun is suitable for self -defense. Shotgun – for extermination at a slow pace and small number. The machine adds insolence, but it will fall into the hands of the end. Flamethrower and grenade launcher – an ultimatical means of destroying "bosses". There are still mines, they serve to kill two or three “fungi” at a time.
The second problem is a small number of types of enemies. These are “mushroom men” of three variations: ordinary, with a shield On the arm limbs and "belly"; "Fathers" serve as mini-bosses at levels. However, the differences between the types of "mushrooms" are not serious and in a hurry you confuse them among yourself. There are also insects and bosses. The quantity is not enough, and the cyclic feeding of enemies is bored-"Mushrooms-a couple of bugs-fouches-boss". They die “with pleasure”, therefore, they have no problems from themselves. Neither diversity nor complexity.
She doesn’t see me?
The fighting in the game is not bad, but no revelations. The number of enemies of enemies is small, the battles with them are uncomplicated, but the weapons are at the level, the shooters are tolerable and do not irritate. In the beginning, they make you get on the corners, by the end there are five guns and a bunch of cartridges in the inventory, and Ethan crumbles “mushrooms” with dozens. The distribution of gameplay is strange, and curtains in the direction of fashionable unarmed horror are infuriated. After passing the thought of gameplay mixed. The strange and controversial balance of gameplay in the game – Ethan considers the last cartridges for a pistol, and an hour after ammunition for guns in abundance, and aggressive Ethan scatters crowds of enemies. The game shakes from side to side, then this is one in one old Re, then this is a newfangled defenseless horror.
In addition to horses and shooting in the game, there are puzzles, the study of locations and battles with "bosses". I will get out with the latter to finish the theme of battles.
Duel on chainsaws, a trip to the oil-carrier in the garage, the hive in the womb, the “deadly game” a la “saw” is the bosses in RE7. Battles with “bosses” have excellent production and originality, and they also have lightness. To die at the Bosse is a rarity that is found under the curtain, on one Bosse one. In the role of "bosses" are family members, the features of which the player takes into account for the victory. According to the classical scheme – the boss has a weak place or vulnerability to a specific weapon. You can’t say much about local boss files. Cool production, classic battle system and lack of complexity, unlike past parts.
Further on the list – puzzles and the study of locations. I don’t know how to evaluate them. They are, but they are painful to thoughts. And they rely on the rubbing of the floor on the same locations. After a couple of hours, I rushed along the locations like a madman, because I knew which room I was going to get a figure to solve a light -legged riddle.
Beautiful and technological graphics in stock
Puzzle ten. In addition to the game of light and shadow, there is a mystery in the crematorium, its solution is two meters from the cameras of the crematorium. There are couples of similar “crematorium”, but they also solve – in a minute or two. There is one eye, which aroused interest because of its multi-stage and serving-this is a mystery with a candle from a son-moon. The rest are banal and do not make my brains bend at least ten minutes.
It turns out that the opening of the doors or getting the key does not protect the thought or stirring of the winding, the numerous walks of one location is enough to open the story door. I won’t yell, the fans are right-they returned a feature with the doors-zmei-warriors in the house, and the intricate riddles to receive keys-no.
From the fact that Ethan is looking for keys or figures to open doors, and does not solve problems, the problem with the inventory flows out. I want to say from myself that for me it was an uncomfortable, quick switching between objects is not fast, the game makes you go into the inventory to spend the items that are located further than the 4th slot. In addition, with the inventory strained the first half of the game. It is clogged with keys, notes, cassettes, but there is no place for cartridges and first -aid kits. The game has a moment when Ethan collects weapons in pieces. This episode pushed me out, there was no place for spare parts, I had to run to the bottomless boxes in order to at least make a gun.
Blessed boxes were returned to the game. They are bottomless as before, and dragging things into a box and from a box due to the size of the inventory. Boxes are located in "safe zones". Enemies do not enter the "zones". In the "safe room" there is a box and an audio player to save (if it is not him, please correct me).
Looking at the gameplay, I conclude that the creators tried to adapt old mechanics to new trends, but some things turned out to be controversial. Riddles, battles, hide and seek evoke mixed feelings, but RE7 interests. Due to his simplification, which was mixed with old chips, by the type of inventory, the player does not strain, but he “feels” the gameplay, which is a rarity in current games and horror. The game sets the conditions, and the player adjusts, enjoying, although terrible simplification in the gameplay is felt and catches in the eye.
I mentioned that the game has "hide and seek". "Hide and Hide and Humanitudes" is the first way to scare the player. But this is a weak method. The local "run" is a closed space, the size of one floor and an antagonist who drives Itana along the corridors. The main problem is that you can’t go through the location without hooking the script with the pursuer. If Itana is not caught or he does not encounter someone who is looking for him, the episode will not end, the game will not advance. Ethan is faced with a huge number of low -quality scamers. The third and last stumbling blocks – RE7 He does not know how to scare.
There was no sword, take a chainsaw
Yes, there are atmospheric moments in the game when the environment and expectation crush you on you, but count the similar moments on the fingers of one hand. Resident Evil He was not a purebred horror, but he scared not by scummers, but by the expectation of a meeting with the enemy. The current "scarecases" will make the player three times per game will jerk. The authors are depressing that the authors are able to make an “atmosphere”, because it meets in the game, but once or twice per game. For a horror-part minus, scares scumers in 2017-bad taste.
Resident Evil 7: Biohazard – Great game, but controversial Resident Evil And with reservations. A new approach and update mechanic – minus for old fans. The local "scarecrow" – minus for lovers of horror. However, a player who has no "feelings" for the series, RE7 will deliver a mountain of pleasure. IN RE7 fresh for 2017 and an exciting gameplay, but with controversial moments and solutions. I do not understand why the gameplay was simplified, unlike the first parts, on which they relied. He was more likely adapted to the audience of 2017. Resident Evil -A series with a long history, and the developers had the opportunity to avoid mistakes that they made in 2005. But it turned out that the creators sought to please everyone, but it did not work out. Fans are unhappy, and why they made concessions of the new audience at the loss of the Re-community? However, as a game Resident Evil 7: Biohazard Excellent. After all, if not for the binding to the series, then such a project would have caused a storm of positive, without pushing the army of the fans of the old series. I recommend everyone except by guarding the series, they should come with accuracy.
