Resident Evil 4 conducts statistics of your passage and monitors the percentage of hits from weapons. However, the calculation of the game is selective, so that, with proper dexterity in the final, you can get an interesting result: "hit – 0%".
The inhabitant of Reddit under the nickname Manekimoney posted a screenshot with the statistics of his race and told how he achieved zero accuracy. Turns out, Resident Evil 4 In hits, the knife and weapons with damage in the region – rocket launcher, mortar and grenades do not take into account. To pass at 0 %, you need to use only them.
It sounds easier than https://3wecasino.co.uk/ it is actually. There are several points in the game, where the firearm is needed: for example, when Ashley spins the levers away from you, and you need to protect it from opponents. IN Resident Evil 4 you can accidentally kill the satellite, so that the arsenal needs to be used extremely carefully.
This moment with the levers of Manekimoney passed with deafening grenades and mortar without improvement. Gamer says that the standard mortar has a very small radius of the explosion – it turns out that they can act quite accurately. But with grenades there were problems: the elevation that Ashley is running, strange areas of collisions with objects. As Manekimoney suggests, the developers did not bother with the hitboxes on this section of the card, because the player will never climb there.
In general, tells Manekimoney, there were two really complex episodes. The first is a sewage system with innistors-invisibles in Chapter 3-2. Manekimoney even searched on the network how to go through this moment with a knife. The second is the battle with the knights for the royal Grail in Chapter 4-1, where the ammunition of the mortar had to be saved.
Other features of the race:
• mode – ordinary "new game", not "new game +". This means that Manekimoney did not have bonuses like an endless rocket launcher or bulletproof armor for Ashley.
• Professional mode. Automatic settings of complexity do not work in it – the game did not begin to succumb to when Manekimoney died many times in one place.
• If possible, Manekimoney ran past the opponents. At the same time, about 75 % of enemies still had to be killed.
• There were always 100 rounds for a pistol in the inventory, so that these ammunition did not fall out of opponents.
Final statistics of Manekimoney. He says that there would be about 200 deaths if the game considered to rebnub from the control point for death to the actual death of the character.
